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Progressive Hydration: Optimized Interactivity

Hamza Miloud Amar
June 26, 2024
5 min read

Welcome back! In our previous post, we discussed Incremental Site Generation. Today, we'll explore Progressive Hydration, an advanced technique that optimizes the process of making a server-rendered page interactive. Instead of hydrating the entire page at once, Progressive Hydration gradually hydrates portions of the page as needed, enhancing performance and user experience.
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Imagine an artist creating a massive mural. Instead of painting it all at once, it's time consuming process that would make viewers wait, they strategically begin with the sections that will immediately catch the viewer's eye. As people walk along the mural, the artist progressively adds more color and detail, guiding the viewer's gaze and unfolding the artwork's story piece by piece.
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Progressive hydration works similarly: initially, only the visible parts of the web page are fully painted (hydrated). As the user scrolls or interacts with the page, additional sections are progressively hydrated, ensuring a seamless and efficient experience.
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Limitations: Not suitable for highly dynamic apps where all elements need to be interactive are in the viewport, such as chat applications.
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Complexity: Implementing Progressive Hydration can be more complex compared to traditional Hydration. It requires careful planning of when and how to hydrate parts of the page. 🧩
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JavaScript Management: Ensuring efficient loading and execution of JavaScript can be challenging. Overloading the page with too much JavaScript can negate the performance benefits. 🚧
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Duplicate Execution: The same app logic might need to run twice – first on the server to generate the initial HTML, and then again in the browser during hydration to add interactivity.
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Here are some steps to get you started:
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We hope you found our discussion on Progressive Hydration insightful. Join us next time as we dive into Streaming Server-Side Rendering, a technique that delivers content to users more efficiently by streaming the HTML from the server. Goodbye for now, and see you in our next post on Streaming Server-Side Rendering!